Place Windows |
|
Category |
|
The Place Windows plugin provides some basic window placement algorithms, to place windows at a natural and sensible place when created.
Using Place Windows
- Place Windows is on by when enabled and is not called via a keybinding
- Opened windows will be placed on screen according to the algorithm you set
Configuration
Workarounds is essentially a workaround to ensure that the newest modal dialog from an application cannot be behind an older modal dialog if it was denied focus. This ensures that new modal dialogs created are always placed on top, and are not obscured by older modal dialogs.
Place includes four different placement algorithms in the Placement Mode option
Cascade places windows in a cascade, starting from the top left hand corner of the screen
Centered places all windows in the center of the screen
Smart places windows to avoid overlapping other windows on screen as much as it can
Maximize places windows in the center, and maximized by default when placed
Random places windows anywhere in the work area
Window Placement Rules
Finally, the place plugin allows you to place matched windows on a certain area of the screen, or a certain viewport every time.
Placing a window to a fixed position
Positioned Windows |
X Position |
Y Position |
You will need to enter a window match here. For more information on how to write a window match, see Window Matching |
The X position of the window, this is how many pixels space there is between the top left corner of your window, and the left of your screen |
The Y Position of the window, this is how many pixels space there is between the top left corner of your window, and the top of your screen. |
Placing a window to a fixed viewport
Viewport Positioned Windows |
X Viewport Positions |
Y Viewport Positions |
You will need to enter a window match here. For more information on how to write a window match, see Window Matching |
Which viewport along the horizontal axis to place the window on. The first viewport starts at 1. |
Which viewport along the vertical axis to place the window on. The first viewport starts at 1. |